Awesome Gideros
A curated collection of resources and projects focused on Gideros.
Contents
Getting Started
- Download Gideros - Get Gideros here (it is free but donations are welcome!).
- Getting Started Manual - Check here first to get an overview of the framework.
- API Reference - Whenever you need to figure something out- this is the first place to go.
- Forum - Join the very helpful community.
- Online Editor - Try Gideros in your browser without installing anything.
- Online Examples - See some of the capabilites of Gideros in your browser.
- Developer Guide - Official list of guides and tutorials.
Resources
A collection of resources (blog and forum entries, websites, packages etc) for Gideros
Tutorials and Tips
- Introductory Video Tutorial - By one of the maintainers of Gideros.
- Publishing to Android - Getting started with publishing to Android.
- Improving performance - Forum thread with hints about improving the performance of Gideros apps.
- Desktop API - Overview of the Desktop API to manipulate mouse cursor and window decorations.
Full game examples
- Simple square-dodge game - Introductory tutorial about creating a simple square-dodge game.
- Top-down roguelike Tutorial - Extensive tutorial series about making a turn-based roguelike in Gideros.
- Breakout Clone - Tutorial about creating a Breakout-like game using Gideros and Box2D.
- “Grab the treasure” course - Comprehensive getting-started guide to Gideros by developing a small game.
Publications
Books about Gideros
- Gideros Mobile Game Development - Comprehensive book about developing a game for mobile with Gideros.
- Learn Lua for iOS Game Development - Introducing a variety of Lua-based game development frameworks including Gideros.
IDEs and Editors
Code editors and plugins that work with Gideros
- Using ZeroBrane Studio with Gideros - Introductory tutorial for using ZBS with Gideros Remote Preview.
- Live Coding with Gideros and ZeroBrane Studio - Video showing the live coding capabilities of ZBS and Gideros.
- ZeroBrane Studio integration and debugging - Video tutorial by the creator of ZBS.
- Visual Studio Code plugin - With Gideros support (Windows only).
- Sublime Text 3 plugin - Adding Gideros support to ST3.
Graphics and Shaders
- Shaders in Gideros - Introductory text about shaders in Gideros.
- Shadertoy viewer - Check out shaders from Shadertoy using Gideros.
- Intro to clipping and the RenderTarget - Text-based tutorial on how to use the RenderTarget class to create a clipping effect.
Scene Management
- SceneManager - Easily switch between scenes with or without transitions.
- Passing variables using the SceneManager - Passing variables to the next scene when using the scene manager.
Input
- GidSwipe - Easy to use tap and swipe manager for mobile.
- Gestures - Define and detect complex gestures from points a list of points.
- Accelerometer - Quick example of how to use the device accelerometer as input.
- Shake detection - Small snippet to detect device shake.
Animation and Tweens
- GTween - Tween sprite variables with this library (comes with all the easing functions you need).
- Animation using MovieClip - Tutorial on how to animate sprites using the MovieClip class.
- Spriteheet animation class - Class that helps with creating and playing animations from spritesheets.
Tilemaps
- Collision with Tilemaps - Examples and suggestions on how to make stuff collide with the tiles in your tilemap.
Camera
- Smooth camera with Drag and Pinch-to-Zoom - Useful class implementation for a camera in a mobile game.
Audio
- Intro to using audio with Gideros - Tutorial about generating and using sounds with Gideros.
Saving and Loading
- Using JSON - Loading and saving manually via JSON.
- DataSaver module - User-friendly wrapper to make saving and loading data as easy as possible.
- Encrypting save files - Some ideas (with code) about securing the save files from unwanted manipulation.
Monetization
- Admob integration - Video tutorial about integrating Admob into your game.
- Google Service integration - Second part of the Admob tutorial showing Google Play Service integration.
GUI
- Layout - Comprehensive Gideors GUI framework (forum entry).
- Button class - Simple class for creating clickable buttons.
- AceSlide class - Sliding UI-Element that can be used for example for level selection.
3D
Note: 3D support is still in development but if you like to play around with it already, here are some starting points
- Tutorial using 3D in Gideros - Introduction by one of the maintainers of Gideros.
Plugins
- SKStoreReview - Gideros Plugin for SKStoreReviewController iOS 10.3+.
- C++ plugin development - Getting started with Gideros plugin development in C++.
Useful Lua-Libraries
General Lua libraries that are useful in gamedev but are not Gideros specific
- lume - Great collection of functions that are useful for game development.
- inspect - Easily pretty-print your tables to the console in a readable way.
- jumper - Super-fast grid-based pathfinding for Lua.
- bump - Simple, flexible and fast library for collision detection using axis-aligned bounding boxes (from version 2017.8 onwards Gideros contains a C-port of the library with the same API that should be used instead cbump.
- Bresenham - Bresenham’s line algorithm, implemented in Lua.
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License and Contributing
Please contribute to the list. Simply read the contribution guidelines to get started.